Unreal Engine Skill for Claude Code
A comprehensive Claude Code skill for Unreal Engine development with deep project structure understanding and best practices.
Features
- Zero Assumptions Philosophy: Always discovers your project structure before suggesting code
- Enhanced Input System: Complete support for UE5's Enhanced Input with automatic asset discovery
- Gameplay Ability System (GAS): Full GAS integration with setup guidance and common patterns
- Plugin Support: Handles experimental and beta plugins with intelligent documentation lookup
- Version-Aware: Automatically detects engine version and provides appropriate code
- Project-Specific: Discovers your naming conventions and existing patterns
Installation
For Claude Code
- Copy this skill to your Claude Code skills directory:
# Personal skills (available in all projects)
cp -r unreal-engine ~/.claude/skills/
# OR Project skills (team-shared via git)
cp -r unreal-engine .claude/skills/
- The skill will automatically activate when working on Unreal Engine projects
- Zip the skill directory
- Upload to Claude.ai via the Skills interface
- Enable the skill when working on Unreal Engine projects
What This Skill Does
The skill automatically activates when you ask Unreal Engine development questions and:
-
Discovers your project structure:
- Locates and reads
.uproject file
- Maps
Source/ and Content/ directories
- Identifies enabled plugins and engine version
-
Finds existing assets:
- Input Actions and Mapping Contexts
- Blueprint classes
- C++ classes and naming conventions
-
Provides context-aware suggestions:
- Uses your actual asset names (not generic placeholders)
- Follows your project's patterns
- Version-appropriate API usage
-
Handles specialized systems:
- Enhanced Input binding
- GAS setup and usage
- Plugin integration
- Blueprint-C++ interaction
Topics Covered
- C++ gameplay programming
- Blueprint development
- Enhanced Input System configuration
- Gameplay Ability System (GAS)
- Project structure navigation
- Asset discovery and referencing
- Plugin integration (experimental/beta)
- API lookups for underdocumented features
- Debugging and troubleshooting
Included References
The skill includes detailed reference documentation for:
- Enhanced Input System (
references/enhanced_input.md): Complete API reference, binding patterns, and migration guides
- Gameplay Ability System (
references/gameplay_ability_system.md): Setup, replication, abilities, attributes, and best practices
- Common Pitfalls (
references/common_pitfalls.md): Troubleshooting for input, GAS, builds, and performance issues
Usage Examples
Simply ask Claude about your Unreal Engine development tasks:
- "Add jump functionality to my character"
- "Set up Enhanced Input for movement"
- "Create a dash ability using GAS"
- "How do I bind input actions in C++?"
- "Help me debug this compilation error"
The skill will automatically discover your project structure and provide tailored solutions.
Contributing
Contributions are welcome! If you have improvements or find issues:
- Fork this repository
- Make your changes
- Submit a pull request
License
This skill is provided as-is for use with Claude Code and Claude.ai.
Author
Created for the Unreal Engine development community using Claude Code.