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slack-gif-creator

Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".

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SKILL.md
name
slack-gif-creator
description
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
license
Complete terms in LICENSE.txt

Slack GIF Creator - Flexible Toolkit

A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.

Slack's Requirements

Slack has specific requirements for GIFs based on their use:

Message GIFs:

  • Max size: ~2MB
  • Optimal dimensions: 480x480
  • Typical FPS: 15-20
  • Color limit: 128-256
  • Duration: 2-5s

Emoji GIFs:

  • Max size: 64KB (strict limit)
  • Optimal dimensions: 128x128
  • Typical FPS: 10-12
  • Color limit: 32-48
  • Duration: 1-2s

Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:

  • Limit to 10-15 frames total
  • Use 32-48 colors maximum
  • Keep designs simple
  • Avoid gradients
  • Validate file size frequently

Toolkit Structure

This skill provides three types of tools:

  1. Validators - Check if a GIF meets Slack's requirements
  2. Animation Primitives - Composable building blocks for motion (shake, bounce, move, kaleidoscope)
  3. Helper Utilities - Optional functions for common needs (text, colors, effects)

Complete creative freedom is available in how these tools are applied.

Core Validators

To ensure a GIF meets Slack's constraints, use these validators:

from core.gif_builder import GIFBuilder # After creating your GIF, check if it meets requirements builder = GIFBuilder(width=128, height=128, fps=10) # ... add your frames however you want ... # Save and check size info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True) # The save method automatically warns if file exceeds limits # info dict contains: size_kb, size_mb, frame_count, duration_seconds

File size validator:

from core.validators import check_slack_size # Check if GIF meets size limits passes, info = check_slack_size('emoji.gif', is_emoji=True) # Returns: (True/False, dict with size details)

Dimension validator:

from core.validators import validate_dimensions # Check dimensions passes, info = validate_dimensions(128, 128, is_emoji=True) # Returns: (True/False, dict with dimension details)

Complete validation:

from core.validators import validate_gif, is_slack_ready # Run all validations all_pass, results = validate_gif('emoji.gif', is_emoji=True) # Or quick check if is_slack_ready('emoji.gif', is_emoji=True): print("Ready to upload!")

Animation Primitives

These are composable building blocks for motion. Apply these to any object in any combination:

Shake

from templates.shake import create_shake_animation # Shake an emoji frames = create_shake_animation( object_type='emoji', object_data={'emoji': '😱', 'size': 80}, num_frames=20, shake_intensity=15, direction='both' # or 'horizontal', 'vertical' )

Bounce

from templates.bounce import create_bounce_animation # Bounce a circle frames = create_bounce_animation( object_type='circle', object_data={'radius': 40, 'color': (255, 100, 100)}, num_frames=30, bounce_height=150 )

Spin / Rotate

from templates.spin import create_spin_animation, create_loading_spinner # Clockwise spin frames = create_spin_animation( object_type='emoji', object_data={'emoji': 'πŸ”„', 'size': 100}, rotation_type='clockwise', full_rotations=2 ) # Wobble rotation frames = create_spin_animation(rotation_type='wobble', full_rotations=3) # Loading spinner frames = create_loading_spinner(spinner_type='dots')

Pulse / Heartbeat

from templates.pulse import create_pulse_animation, create_attention_pulse # Smooth pulse frames = create_pulse_animation( object_data={'emoji': '❀️', 'size': 100}, pulse_type='smooth', scale_range=(0.8, 1.2) ) # Heartbeat (double-pump) frames = create_pulse_animation(pulse_type='heartbeat') # Attention pulse for emoji GIFs frames = create_attention_pulse(emoji='⚠️', num_frames=20)

Fade

from templates.fade import create_fade_animation, create_crossfade # Fade in frames = create_fade_animation(fade_type='in') # Fade out frames = create_fade_animation(fade_type='out') # Crossfade between two emojis frames = create_crossfade( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': 'πŸ˜‚', 'size': 100} )

Zoom

from templates.zoom import create_zoom_animation, create_explosion_zoom # Zoom in dramatically frames = create_zoom_animation( zoom_type='in', scale_range=(0.1, 2.0), add_motion_blur=True ) # Zoom out frames = create_zoom_animation(zoom_type='out') # Explosion zoom frames = create_explosion_zoom(emoji='πŸ’₯')

Explode / Shatter

from templates.explode import create_explode_animation, create_particle_burst # Burst explosion frames = create_explode_animation( explode_type='burst', num_pieces=25 ) # Shatter effect frames = create_explode_animation(explode_type='shatter') # Dissolve into particles frames = create_explode_animation(explode_type='dissolve') # Particle burst frames = create_particle_burst(particle_count=30)

Wiggle / Jiggle

from templates.wiggle import create_wiggle_animation, create_excited_wiggle # Jello wobble frames = create_wiggle_animation( wiggle_type='jello', intensity=1.0, cycles=2 ) # Wave motion frames = create_wiggle_animation(wiggle_type='wave') # Excited wiggle for emoji GIFs frames = create_excited_wiggle(emoji='πŸŽ‰')

Slide

from templates.slide import create_slide_animation, create_multi_slide # Slide in from left with overshoot frames = create_slide_animation( direction='left', slide_type='in', overshoot=True ) # Slide across frames = create_slide_animation(direction='left', slide_type='across') # Multiple objects sliding in sequence objects = [ {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)}, {'data': {'emoji': 'πŸŽͺ', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)} ] frames = create_multi_slide(objects, stagger_delay=5)

Flip

from templates.flip import create_flip_animation, create_quick_flip # Horizontal flip between two emojis frames = create_flip_animation( object1_data={'emoji': '😊', 'size': 120}, object2_data={'emoji': 'πŸ˜‚', 'size': 120}, flip_axis='horizontal' ) # Vertical flip frames = create_flip_animation(flip_axis='vertical') # Quick flip for emoji GIFs frames = create_quick_flip('πŸ‘', 'πŸ‘Ž')

Morph / Transform

from templates.morph import create_morph_animation, create_reaction_morph # Crossfade morph frames = create_morph_animation( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': 'πŸ˜‚', 'size': 100}, morph_type='crossfade' ) # Scale morph (shrink while other grows) frames = create_morph_animation(morph_type='scale') # Spin morph (3D flip-like) frames = create_morph_animation(morph_type='spin_morph')

Move Effect

from templates.move import create_move_animation # Linear movement frames = create_move_animation( object_type='emoji', object_data={'emoji': 'πŸš€', 'size': 60}, start_pos=(50, 240), end_pos=(430, 240), motion_type='linear', easing='ease_out' ) # Arc movement (parabolic trajectory) frames = create_move_animation( object_type='emoji', object_data={'emoji': '⚽', 'size': 60}, start_pos=(50, 350), end_pos=(430, 350), motion_type='arc', motion_params={'arc_height': 150} ) # Circular movement frames = create_move_animation( object_type='emoji', object_data={'emoji': '🌍', 'size': 50}, motion_type='circle', motion_params={ 'center': (240, 240), 'radius': 120, 'angle_range': 360 # full circle } ) # Wave movement frames = create_move_animation( motion_type='wave', motion_params={ 'wave_amplitude': 50, 'wave_frequency': 2 } ) # Or use low-level easing functions from core.easing import interpolate, calculate_arc_motion for i in range(num_frames): t = i / (num_frames - 1) x = interpolate(start_x, end_x, t, easing='ease_out') # Or: x, y = calculate_arc_motion(start, end, height, t)

Kaleidoscope Effect

from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation # Apply to a single frame kaleido_frame = apply_kaleidoscope(frame, segments=8) # Or create animated kaleidoscope frames = create_kaleidoscope_animation( base_frame=my_frame, # or None for demo pattern num_frames=30, segments=8, rotation_speed=1.0 ) # Simple mirror effects (faster) from templates.kaleidoscope import apply_simple_mirror mirrored = apply_simple_mirror(frame, mode='quad') # 4-way mirror # modes: 'horizontal', 'vertical', 'quad', 'radial'

To compose primitives freely, follow these patterns:

# Example: Bounce + shake for impact for i in range(num_frames): frame = create_blank_frame(480, 480, bg_color) # Bounce motion t_bounce = i / (num_frames - 1) y = interpolate(start_y, ground_y, t_bounce, 'bounce_out') # Add shake on impact (when y reaches ground) if y >= ground_y - 5: shake_x = math.sin(i * 2) * 10 x = center_x + shake_x else: x = center_x draw_emoji(frame, '⚽', (x, y), size=60) builder.add_frame(frame)

Helper Utilities

These are optional helpers for common needs. Use, modify, or replace these with custom implementations as needed.

GIF Builder (Assembly & Optimization)

from core.gif_builder import GIFBuilder # Create builder with your chosen settings builder = GIFBuilder(width=480, height=480, fps=20) # Add frames (however you created them) for frame in my_frames: builder.add_frame(frame) # Save with optimization builder.save('output.gif', num_colors=128, optimize_for_emoji=False)

Key features:

  • Automatic color quantization
  • Duplicate frame removal
  • Size warnings for Slack limits
  • Emoji mode (aggressive optimization)

Text Rendering

For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines:

from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE # Text with outline (helps readability) draw_text_with_outline( frame, "BONK!", position=(240, 100), font_size=TYPOGRAPHY_SCALE['h1'], # 60px text_color=(255, 68, 68), outline_color=(0, 0, 0), outline_width=4, centered=True )

To implement custom text rendering, use PIL's ImageDraw.text() which works fine for larger GIFs.

Color Management

Professional-looking GIFs often use cohesive color palettes:

from core.color_palettes import get_palette # Get a pre-made palette palette = get_palette('vibrant') # or 'pastel', 'dark', 'neon', 'professional' bg_color = palette['background'] text_color = palette['primary'] accent_color = palette['accent']

To work with colors directly, use RGB tuples - whatever works for the use case.

Visual Effects

Optional effects for impact moments:

from core.visual_effects import ParticleSystem, create_impact_flash, create_shockwave_rings # Particle system particles = ParticleSystem() particles.emit_sparkles(x=240, y=200, count=15) particles.emit_confetti(x=240, y=200, count=20) # Update and render each frame particles.update() particles.render(frame) # Flash effect frame = create_impact_flash(frame, position=(240, 200), radius=100) # Shockwave rings frame = create_shockwave_rings(frame, position=(240, 200), radii=[30, 60, 90])

Easing Functions

Smooth motion uses easing instead of linear interpolation:

from core.easing import interpolate # Object falling (accelerates) y = interpolate(start=0, end=400, t=progress, easing='ease_in') # Object landing (decelerates) y = interpolate(start=0, end=400, t=progress, easing='ease_out') # Bouncing y = interpolate(start=0, end=400, t=progress, easing='bounce_out') # Overshoot (elastic) scale = interpolate(start=0.5, end=1.0, t=progress, easing='elastic_out')

Available easings: linear, ease_in, ease_out, ease_in_out, bounce_out, elastic_out, back_out (overshoot), and more in core/easing.py.

Frame Composition

Basic drawing utilities if you need them:

from core.frame_composer import ( create_gradient_background, # Gradient backgrounds draw_emoji_enhanced, # Emoji with optional shadow draw_circle_with_shadow, # Shapes with depth draw_star # 5-pointed stars ) # Gradient background frame = create_gradient_background(480, 480, top_color, bottom_color) # Emoji with shadow draw_emoji_enhanced(frame, 'πŸŽ‰', position=(200, 200), size=80, shadow=True)

Optimization Strategies

When your GIF is too large:

For Message GIFs (>2MB):

  1. Reduce frames (lower FPS or shorter duration)
  2. Reduce colors (128 β†’ 64 colors)
  3. Reduce dimensions (480x480 β†’ 320x320)
  4. Enable duplicate frame removal

For Emoji GIFs (>64KB) - be aggressive:

  1. Limit to 10-12 frames total
  2. Use 32-40 colors maximum
  3. Avoid gradients (solid colors compress better)
  4. Simplify design (fewer elements)
  5. Use optimize_for_emoji=True in save method

Example Composition Patterns

Simple Reaction (Pulsing)

builder = GIFBuilder(128, 128, 10) for i in range(12): frame = Image.new('RGB', (128, 128), (240, 248, 255)) # Pulsing scale scale = 1.0 + math.sin(i * 0.5) * 0.15 size = int(60 * scale) draw_emoji_enhanced(frame, '😱', position=(64-size//2, 64-size//2), size=size, shadow=False) builder.add_frame(frame) builder.save('reaction.gif', num_colors=40, optimize_for_emoji=True) # Validate from core.validators import check_slack_size check_slack_size('reaction.gif', is_emoji=True)

Action with Impact (Bounce + Flash)

builder = GIFBuilder(480, 480, 20) # Phase 1: Object falls for i in range(15): frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255)) t = i / 14 y = interpolate(0, 350, t, 'ease_in') draw_emoji_enhanced(frame, '⚽', position=(220, int(y)), size=80) builder.add_frame(frame) # Phase 2: Impact + flash for i in range(8): frame = create_gradient_background(480, 480, (240, 248, 255), (200, 230, 255)) # Flash on first frames if i < 3: frame = create_impact_flash(frame, (240, 350), radius=120, intensity=0.6) draw_emoji_enhanced(frame, '⚽', position=(220, 350), size=80) # Text appears if i > 2: draw_text_with_outline(frame, "GOAL!", position=(240, 150), font_size=60, text_color=(255, 68, 68), outline_color=(0, 0, 0), outline_width=4, centered=True) builder.add_frame(frame) builder.save('goal.gif', num_colors=128)

Combining Primitives (Move + Shake)

from templates.shake import create_shake_animation # Create shake animation shake_frames = create_shake_animation( object_type='emoji', object_data={'emoji': '😰', 'size': 70}, num_frames=20, shake_intensity=12 ) # Create moving element that triggers the shake builder = GIFBuilder(480, 480, 20) for i in range(40): t = i / 39 if i < 20: # Before trigger - use blank frame with moving object frame = create_blank_frame(480, 480, (255, 255, 255)) x = interpolate(50, 300, t * 2, 'linear') draw_emoji_enhanced(frame, 'πŸš—', position=(int(x), 300), size=60) draw_emoji_enhanced(frame, '😰', position=(350, 200), size=70) else: # After trigger - use shake frame frame = shake_frames[i - 20] # Add the car in final position draw_emoji_enhanced(frame, 'πŸš—', position=(300, 300), size=60) builder.add_frame(frame) builder.save('scare.gif')

Philosophy

This toolkit provides building blocks, not rigid recipes. To work with a GIF request:

  1. Understand the creative vision - What should happen? What's the mood?
  2. Design the animation - Break it into phases (anticipation, action, reaction)
  3. Apply primitives as needed - Shake, bounce, move, effects - mix freely
  4. Validate constraints - Check file size, especially for emoji GIFs
  5. Iterate if needed - Reduce frames/colors if over size limits

The goal is creative freedom within Slack's technical constraints.

Dependencies

To use this toolkit, install these dependencies only if they aren't already present:

pip install pillow imageio numpy
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